Aristocrat
Reno, NV, USA
Audio Engineers working for Biggest Little Studio are responsible for all audio content required for the games they are assigned; this includes music, sound effects, voice over, ringtones, and any marketing material requests. This position requires a high degree of flexibility as it crosses several traditional audio disciplines and often requires multi-tasking all disciplines to meet deadlines. The candidate must be able to communicate effectively with artist and programmers. As audio implementation is completed by Technical Artists (TA's), the Audio Engineers are required to communicate very specifically to TA's and programmers as to how and where audio should be implemented. This is accomplished through a standard implementation document. Once the audio has been implemented, the Audio Engineer checks to make sure the files are functioning properly and the overall audio mix and feeling for the game are appropriate. Music composition in diverse styles such as but not limited...